To add traps or not in tactics game
Capsule Monsters - Tactics! » Devlog
Posting here to ask a question that's been floating in my mind recently. I've been a bit curious when playtesting if I should have added area traps/effects? Are people who like fire emblem like gameplay a fan of that? Currently we just have obstacles and different starting locations for the Capsule Monsters. I feel like I never really used area affects? And traps could prove to just be more annoying? How about moving platforms...?
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Capsule Monsters - Tactics!
Capsule Collecting and Tactical Battle await you! According to our records, you have died! CONGRATULATIONS!
Status | Released |
Author | TheLastYuriSamurai |
Genre | Strategy, Role Playing |
Tags | Gacha Club, LGBTQIA, Pixel Art, Romance, RPG Maker, Singleplayer, Tactical, Tactical RPG |
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